![]() #Wizardry 6 save game editor modand I plan to play the Merge after vanillas of MM6, MM7 both sides, MM8 hardcore run (no dragons, no exploits, no tree of endless white potions (which equals to endless money), no Dark Elf, getting from level 1 to level 5 before hiring anyone else), MM9, MM10 and many games in-between (The Gates of Skeldal: Magika: Sphere, Knights of the Grail, Lands of Lore 1+2+3, Anvil of Dawn, Dungeon Master 1+2 Remake (with a mod I made for the remake of the second game. I've started LPing MM6 vanilla in 2012 and I am more than a halfway though. It will take years for me to get to this game. For the info about the I haven't even played the Merge yet, so I do not know what the Breach is actually about (even though I did get a bit spoiled by bug reports, etc.). Possible fixes for this is to modify the map to make the stairs work, have the character find a fly/jump scroll or have the character split make sure that the spellcaster isn't on the castle.Īdded to the Bug Tracker and your name has been added to the Bug Catchers section of the Credits Tracker. I think the original cause for this issue is that the stairway that is supposed to lead you to the top level of the castle has some minor flaw or a missing step. Thonkerton wrote:The issue isn't that one couldn't prepare one for the breach, it's that once you get there the first time, you have no idea what's going on, if you don't happen to have the scroll on your main character and the character is unable to cast fly/jump AND your spellcaster with the fly/jump is in the castle, you're pretty much stuck to just reloading save, which I think is not really a great thing to happen. It's not really a case of trying to finish the game with solo Knight and being unable to do so as in that situation you'd always stock up on scrolls, I had this issue on a regular party, my main character just happens to be Knight and the other group members were equally useless in getting me to the castle. Possible fixes for this is to modify the map to make the stairs work, have the character find a fly/jump scroll or have the character split make sure that the spellcaster isn't on the castle. The issue isn't that one couldn't prepare one for the breach, it's that once you get there the first time, you have no idea what's going on, if you don't happen to have the scroll on your main character and the character is unable to cast fly/jump AND your spellcaster with the fly/jump is in the castle, you're pretty much stuck to just reloading save, which I think is not really a great thing to happen. I presume he will deal with those nasty priority bugs relatively quickly. The section is not a bad idea, however we are coming close to GrayFace taking over the project. If I was playing a party that couldn't use or have Fly, I would've kept it. Well, there is a guaranteed Fly scroll in New Sorpigal as a secret. I know this as I almost managed to do it by accident.Įdit: I haven't explored the breach fully so I don't know if there's some hidden fly scroll around Granted, by the time you've managed to do that jump trick you could've started a new game to get back to that point or recover save from earlier state. It is possible however to use the bouncing effects to bounce into a flying fire elemental and then randomly happen to bounce on the castle. Breach also has another potential lock situation where you cannot progress if you don't have fly (and maybe jump?) as one of the characters is high up in the castle and as far as I've tried, there's no non-magical way to get there. Not being able to get dark/light in mm6 is annoying but in Breach it can actually prevent progression completely if the player doesn't know what to do. #Wizardry 6 save game editor how toIt would probably be a good idea to have a Known Issues with "solutions" or some such to clearly inform players of that bug and how to work around it (just repeat the correct answer). This one is a bug that should have the highest priority. ![]()
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